In order to get achieve a mostly consistent framerate, you’ll need to play The Last Guardian in 1080p on a PS4 Pro. Either way, performance is nowhere near optimal in this mode, which is a huge let-down.Įven more worryingly, PlayStation Universe reports that the The Last Guardian’s framerate can even dip below 10, although this was seemingly resolved by restarting the entire PS4 console. For the most part, the framerate is much better than that of the base console’s, but there are a few moments where it actually performs worse than the less powerful hardware. Things aren’t much improved on the PS4 Pro in its 4K mode, which suffers from similar issues, albeit nowhere near as heavily. To put it simply, playing The Last Guardian on the original PS4 is a sub-optimal way to experience it, which is a damn shame. Unfortunately, this looks to be the case with Team ICO’s long-anticipated The Last Guardian.Īccording to Digital Foundry, The Last Guardian fluctuates wildly between 20 to 30 frames per second on the original PlayStation 4, which results in a game that simply does not feel smooth or fluid to play. The biggest point of concern for me was of the possibility of something similar occurring with the PS4 Pro and the older, less-powerful machine. Despite the fact that this is a tactic that’s been employed by Nintendo in the past with both its handheld consoles and, to a lesser extent, the various expansions for devices such as the Nintendo 64, I’ve always been a little hesitant about mid-generational upgrades when looking at them from a pro-consumerist standpoint.įor instance, while many games perform reasonably well on both the original 3DS and the newer and more powerful console in its family, there are situations such as the one that occurred with the handheld port of Hyrule Warriors where some games simply do not run as expected on the older hardware. When rumours first started surfacing about the prospect of a new and more powerful PlayStation 4 console, I couldn’t help but be a little concerned.